Showing posts with label vex. Show all posts
Showing posts with label vex. Show all posts
Tuesday, March 29, 2022
Saturday, July 14, 2018
Houville :: Alembic transform theft
Now that I'm typing this I'll probably not forget it. If I don't post this, I'll definitely forget it.
This is kind of messed up, but handy if you want to freeze geo, affect it, but then have it resume animation from an incoming abc transform animation. Input 1 is the frozen and tweaked geo, 2 is the animated abc and 3 is the abc frozen on the same frame as 1.
//Alembic packed info put onto existing geo. matrix abc = primintrinsic(1,'packedfulltransform',0); P *= abc;
This is kind of messed up, but handy if you want to freeze geo, affect it, but then have it resume animation from an incoming abc transform animation. Input 1 is the frozen and tweaked geo, 2 is the animated abc and 3 is the abc frozen on the same frame as 1.
//Alembic packed info from static frame subtracted out, then a the animated one put back in/ matrix abc = primintrinsic(1,'packedfulltransform',0); matrix abcRef = primintrinsic(2,'packedfulltransform',0); P *= invert(abcRef) * abc;
Saturday, November 18, 2017
Houville :: iterating in VEX
Urgh, I keep forgetting this. So to iterate in VEX:
//fix negative colours per channel
for ( int i = 0; i < int (3); i++)
{
if (@Cd[i] < 0) { @Cd[i] *= -1;}
}
Friday, March 3, 2017
Houville :: put points in the centre of prims
Points in centre of prim, and delete points:
==EDIT== Just realised it can be handy to pull attributes from the prim on to the newly created points in the same primwrangle.
Here's how:
addpoint(0, @P); removeprim(0, @primnum, 1);
==EDIT== Just realised it can be handy to pull attributes from the prim on to the newly created points in the same primwrangle.
Here's how:
int newPt = addpoint(0, @P);
addpointattrib(0,"N",{0,0,0});
setpointattrib(0,"N", newPt, @N, "add");
removeprim(0, @primnum, 1);
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