vector up = point(0,"P",0) - point(0,"P",1); vector axis = point(0,"P",0) - point(0,"P",2); @N = normalize(cross(up,axis));
Friday, January 25, 2019
Houville :: Pivoting away from that annoying copy to points with N, "Oh it's sideways" nonsense
If you have cards scattered around and want to copy something useful in their place, this will rotate @N for you.
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